Magic (Riddlemoore)

Magic is one of the driving forces in the world of Riddlemoore. The origins of it's powers lie in nature and in observation. Anyone who understands the forces and phenomena that compose the universe can practice magic.

Practicioners
Whoever has a keen eye or understanding of the fabric of the universe may learn how to do magic. These are often rare cases as most of the population sees magic as boring, bookish, eccentric or outright dangerous as it's prone to catastrophic failure.

Among the users of magic one can find:

Wizards
Term often used for a male practicioner (although there's some exceptions) study their craft from books and libraries of information and are seen as very logical savants yet awkward. their inclinations are more prone to be towards technological feats.

Witches
Term often used for female practicioners (although male witches also exist) base their feats on intuition and empiric understanding of nature. They're seen as chaotic yet empathetic, their feats are mostly crafts with natural materials and components.

Druids
Druids are a group of people who get their power from a very intimate connection with nature in which rather than controlling it like witches and wizards they understand it and imitate it to an extent in which they may regress to a primitive state. Druids believe that the planet is a living being and that it must be kept healthy considering even polluting industry as a product of life they seek balance so that life may continue.

Clerics
The cleric has given a face to a strand of the powers of nature which has been polished and structured so it may cause no harm to anyone who appeals to it. Their lives require a series of feats and rituals to connect to the source of their deity. In Riddlemoore there are several gods and godesses which people may adhere to but the most prevalent cult is that of "The Ram" followed by the righteous order of paladins and their supporting nuns and priests.